Evolving dialogical norm-systems for scientific writing in distributed virtual environments

Patrick John Coppock
The Norwegian University of Science and Technology
College of Arts and Science
Department of Applied Linguistics
N-7055 Dragvoll
Norway

e-mail: 

patcop@alfa.hf.ntnu.no,

patcop@bo.nettuno.it


Introduction

The rapid growth and dissemination of distributed virtual environments made possible by new digital communication technologies like those offered by the Internet, and more recently, Intranets, opens up an interesting new field for semiotic investigations of the growth of community and the evolution of communication and dialogue in all fields of the sciences. As these technologies are taken in use by scholars to communicate and co-operate, the technological mediation of communication affects the flow of signs which characterise and constitute the socio-cultural semiotic of science in complex and as yet poorly understood ways. Practices of writing in distributed virtual environments differ for example in several ways from the practices of writing in more conventional environments. The range of semiotic systems activated in such writing is greater than in conventional writing, requiring the development of new cultural and social conventions for doing so, and for reading such texts. Writing in distributed virtual environments is often of a more oral, dialogical form than in conventional environments, etc.. This paper will examine some of these differences, seen in relationship to the difference between the basic notions of "interactivity", "interaction" and "dialogue", and their respective roles in the evolution and constitution of textual norm systems for scientific communication when writers collaborate in making meaning in, and of, such environments.

Opening for dialogue

In the course of the last five years or so there has been an explosive growth in the number and range of technologies being made available for workers in almost all fields of scientific investigation to facilitate international communication and cooperation in science. What were once quite restricted sets of resources and potentials made available only for a handful of scientists and researchers at the most well-equipped universities and research centres in the technologically advanced world, is now blossoming into a world wide web of internationally linked digital networks, often referred to as the Internet, that provides advanced communication and cooperation tools for an increasingly wide range scientists at a rapidly growing number of physical locations all over the world. Although the distribution and dissemination of such communication technologies and the software tools necessary to utilise these resources is still not universal at the present time, more and more scientists and researchers are beginning to investigate the use of what I will from now on refer to as "distributed virtual environments" as a scientific "writing space" (Bostad 1994). (I shall come back to what I mean by "writing" in more detail later on.) This is changing how science is being "done" on a day-to-day basis in ways that we as yet have little or no understanding of as yet. This is especially true because the new ways of working fostered by the growth and spread of these new communication technologies are still at a quite embryonic stage of development. Many experiments have been initiated for using different variants of these technologies to communicate and cooperate in various scientific environments, but it is still not at all clear what the effect of this on-going transition from face-to-face, physically "close" cooperation to working at a distance in distributed virtual environments actually means for those who take part, and for the growth and development of scientific knowledge in general. In more general terms we still understand rather poorly how the experience of using these technologies is contributing to changing, i.e. affecting the evolution and development of, the various textual and interactional norm systems associated with the day-to-day practices of "doing" science. We also know little about in what ways the collective and individual work practices being developed around the use of these evolving technologies in the various social and (inter)disciplinary environments in which they are now beginning to be used is contributing to changing the technologies themselves, and of course, in the process, the textual and interactional norm systems of those scientific workers who contribute to developing and constructing these technologies.

Delineating a context

1. Changing norm systems

First, I would like to provide some more context, in the form of some rather tentative definitions, in order to frame my further discussion of these issues. When I speak of norm systems I am referring to culturally coded systems of ways of producing and interpreting texts and discourses created through what Berge (1993(a)) has described as process of normative change through 1) explicit normative prescription 2) norm socialisation and 3) norm constitution. Here I will not be able to go into these three theoretical concepts in any depth, so interested readers are referred to the aforementioned article for more a more detailed discussion of these[1], but I want to point out that in this particular context I am mainly concerned with the last-mentioned kind of normative change, namely norm constitution, since distributed virtual environments are such a relatively new phenomenon that although both prescriptive normative change and norm socialisation do seem to be operative at least to some degree, they do not appear to represent the most dominant form of norm system change at the present time. Berge's definition of norm constitution is as follows:

"Norm constitution is paradigmatic normative change. This is a type of change made into a social institution by romantic versions of modernistic art, whereby the unique `I' seeks completely original texts. Often uniqueness is searched for in opposition to established norms, and innovation is often linked to influential individuals. It is often interpreted as a revolutionary activity. [...] such norm constitution is possible when embedded in a systematically organised and disciplined frame, where creativity is a social goal superior to the search for the authentic individual text and where [novice] authors are in fact granted some authority." (ibid. pp. 225-226)

Berge also makes a distinction between production norms and receptive norms, and between directive norms and qualificational norms (see Berge 1996, pp. 31-32). In this particular context the focus is mainly on production norms and qualificational norms, although the other two kinds will obviously be involved in any process of normative change. This particular focus is because I am interested in investigating how new systems of textual and interactional norms arise and develop over time in distributed virtual environments, and in the relationship between the more basic process of normative development and change, and the material and socio-cultural conditions which lie behind and drive such processes.

2. Distributed virtual environments

Now, what do I actually mean when I refer to "distributed virtual environments" as I did a moment ago?

The best way to exemplify what I mean by a distributed environment (let us leave out the idea of "virtual" for the time being as I will come back to that later on) is to refer to the World Wide Web, the international hypertext or hypermedia system made possible by the Internet that is developing at an extremely fast rate daily at the present time. Any "page" or "document" that is "published" (i.e. made accessible by some person or some institution) through the distributed medium of the World Wide Web may have text, images, graphics, animation sequences, video sequences and sound sequences embedded in it, and may be "read" from anywhere in the world by anyone else who has the requisite technology (normally a personal computer with the necessary software and hardware installed to allow Internet accessibility) to "visit" and download the page. A World Wide Web page "published" via the Internet may also have so-called "interactive links" from a highlighted word or phrase, or even an icon or image on the page to another page stored digitally on a server anywhere in the world embedded into it. When such a link is activated by a "reader" (generally by "clicking" on the link using the technological mediation of the arrow cursor guided by a computer "mouse") from his or her computer screen, the corresponding page is downloaded by the system and appears on the screen, superseding and/ or supplementing the page where the link in question was originally activated. In semiotic terms , these interactive links may be considered as tokens of a more general sign type: a "dynamic index", which often will have some iconic or symbolic properties.

In one sense then, each page (with its associated set of iconic, indexical and symbolic content matter and inherent dynamicity), is simultaneously "globally distributed", since it is in principle accessible, activatable and downloadable at locations radically distant from where it is located "physically", for anyone who wishes to do so, and who has the necessary means to do so, anywhere in the world[2]. Now, to refer to a World Wide Web page of this kind as an "environment" may seem anomalous for some, and I will need to qualify this further, but for the moment let us content ourselves with referring to such a page as a distributed, "object-oriented" environment, since it is oriented to containing and making accessible for those who choose to "visit" the environment using a networked computer system, tokens of a number of different types of semiotic "objects" (text fragments, images, graphics, sounds, links etc.), generally organised in some kind of systematic way in order to make them "readable" by the visitor. Seen from this point of view, then, the semiotic environment of the World Wide Web is therefore a highly complex one which involves the more or less sophisticated use of a wide range of sign types and semiotic systems in order to represent and communicate a wide range of meanings.

I shall go on to discuss other forms of environments, and the more general concept of environment a bit later on, but first I would like to move on and mention yet another level of "distribution" in World Wide Web pages. A sign such as an image or icon "written into" or "embedded" in such a page does not necessarily have to reside "physically" on the same computer system as the one where the page it is embedded in is stored. The image may reside materially (i.e. as a collection of bits and bytes on a hard disk) on some computer system or other at the other side of the world, and only become actualised (i.e. actually phenomenologically presented to the reader) as a semiotic element of the page being accessed at the time of its being opened by any given reader. This means that sign objects of this kind may be shared, or simultaneously distributed, in the sense that it is not necessary to make multiple copies of one and the same image and store them in, or even at the physical location of, the page in which they will be used, or to which they are linked, but to access the embedded or linked object at its geographically distant physical location through "calls" from the other pages at other geographically distant physical locations that incorporate them. The same kind of simultaneous distribution potential applies of course to other kinds of digitally encoded semiotic objects, such as sound, video and animation sequences, graphics, diagrams etc., and to other kinds of reader-activatable resources or functions: for instance small applications often referred to as "applets", which may be activated via the network to "come and visit" from where they are located physically in order to perform certain limited sets of tasks at distant locations by those who might need to use them there.

3. The notion of writing in distributed environments

This means that we need a very broad definition of writing if it is to be applied to these kinds of environments. There are several aspects to this. Firstly, "writing" will obviously not only be done through the use of the more or less conventionalised semiotic system of text alone. The planning and development of a hypermedia Web page may include systematic (or otherwise) selections with regard to a number of other semiotic systems or codes, involving the combined use of static icons, indexes and symbols (icons, complex images, diagrams, graphs etc.), and dynamic icons, indexes and symbols (animations, video sequences and sound sequences etc.). Selections with regard to which of these semiotic elements are to be linked to other documents or environments, and why, must also be made, as must the embedding of semiotic objects from other geographically distant sites. Finally, selection of various types of processes or functions, such as various types of "interactivity" or "dialogue" like the above-mentioned interactive links from elements to other documents or environments, various kinds of interactive schemes or forms that can be filled out and the contents sent to their writer/ author/ co-constructors or authoring institution, embedded e-mail addresses that allow person to person communication with other authors or institutions, various kinds of information search and retrieval functions, and finally calls to the distributed applets that I mentioned earlier that might for example allow for many to many communications, such as is the case on the page shown in Figure 1, which represents my "virtual office" at Diversity University MOO, where a small window at the bottom of the screen allows on-line written discussions with other people who happen to be "present" in that particular virtual environment at the same time as I am.

Notice that I have above expanded the term "writer/ author" by means of the further qualifications of "co-constructor", and even "authoring institution", since the complexity of the choices involved in such forms of writing means that it is becoming increasingly difficult for single individuals to be able to master (well at least) all of the necessary "writing" skills to take part in such writing activities.

If we move on to an even higher level of complexity of interactivity or dialogue with the virtual environment, namely to the level where one is for example writing new applets to perform increasingly complex functions of the types briefly referred to above, then one cannot manage to interact with, and develop the medium one is writing for unless one possesses the necessary programming skills in for instance C++, or some other "low level" programming language. This again means that many different kinds of "writers" with many different kinds of backgrounds might need to be involved in the on-going development of distributed virtual environments of this kind as co-constructors, consultants and specialist experts.

4. The notion of virtuality

The term "virtual" and the associated concept of "virtuality" are semiotically complex, and have several possible sets of denotations and connotations. The first of these is the one we might associate with the kind of use of the term that we find in the following sentence: "she was virtually ignorant of the way in which other people perceived her, and didn't really care either", where the connotation of the word "virtual" is one of "almost completely", or "more or less", or even "quite". The term "a virtual novice", connotes someone who has just begun to learn how to do something, but has not come so far on the way to becoming what we might call an "expert" yet. Note that in this particular context even experienced scientific writers in the more conventional sense of the word (I.e. someone who has written and published a great deal of his or her work previously) may find themselves in the role of novice in relation to at least certain aspects of the writing process in distributed virtual environments[3]. There is thus also a strong semantic element of "being" or "becoming" tied to the use of the term in this particular kind of context. On the other hand, the expression "the virtual president", applied to an advisor or consultant who never appears in public discussion and debate forums as the president does, but who in practice has more power than he or she does to influence state policy through his or her relationship to the president (who is in this case really only a kind of figurehead for the state), is another connotation again, implying some non-directly perceivable system of manipulation and control (not necessarily malignant) from behind the scenes - i.e. something which seemingly is not the case, but in fact is.

If we now move on into the realm of physics, the term virtual has yet other connotations and uses. The term "virtual image" is, for example, the image that we would perceive if a screen is placed within the cone of rays that emanate from a film or slide projector. If the screen is not there we cannot of course perceive the image even if we stand in front of the projector and let the rays shine into our eyes. Used in this way, the connotation of "almost completely", or more or less" is non-applicable, and has to be adjusted to one of "there, but not directly perceivable", or perhaps more precisely, "present as a potential". The modern-day term "virtual reality", which I am not overly fond of, since there is no way that I can see in which reality (and now I am referring to reality in Peircean terms as "the real": that which is, that which exists, independent of what you or I might opine about it) can be either "almost completely there", "something which seems not to be, but which in fact is" (cf. the virtual president" ), or something which is, but which can only be perceived if it is made to project onto something else (the physics example). This term seems however, if we examine it closely, to embody at least some aspect of the potentiality (i.e. potentially perceivable, or experiencable) of the last-mentioned example from the realm of physical science. As I understand it then, the term "virtual reality" ought to be used to refer to constructed, digitally mediated, contrafactual (or hypothetical) environments or objects, or to "more or less" kinds of simulations of factual environments or objects, but not to a contrafactual or hypothetical reality, or to a "more or less" reality, which of course would ontological absurdities, given the Peircean definition of reality I used above.

"Virtual reality" and the natural and social order

Some of the problem with assessing the meaning of the term, "virtual reality", arises, I believe, from a confusion (whether this confusion is an ideological or intentional construction or not is immaterial here) among the proponents of the widespread use of it, between two basic orders of reality, which Michael Halliday (1987) has referred to as "the natural order" and "the social order". The natural order being "reality", in the above Peircean sense of "that which is, independent of what you or I might mean about it", and the social order which is, couched in rather simplistic terms, that which we as human beings both instantiate and construe as our physical, mental, social and cultural reality. Speaking in evolutionary terms, the natural order is obviously prior to the social order, since man evolved (as far as we are able to understand this process) relatively late in the evolutionary process which (presumably) began with the "beginning" of the physical universe as we know it. Speaking in ontological terms too, the natural order is also obviously prior to the social order, since before the existence of human beings there was (presumably) no ontology, since there were no minds to develop one.

So having said this, let us go back again to the concept of distributed virtual environments and re-examine this concept in the light of these two orders of reality. First, however, I would like to go on just a bit more and make a further extension of my discussion of the concept of "environment". I said earlier on that it may seem anomalous to refer to multi- or hypermedia pages published on the World Wide Web as "environments", but qualified this by saying that we might at least for the moment consider them as object-oriented environments, since they offer visitors an opportunity to interact with tokens of various types of digitally coded and generated semiotic objects. But an environment (we might even use the ecological term "eco-niche" here) in the human sense of the word is of course much more than mere objects that we interact with. It is correct to say, simplistically at least, that our relationship with the natural order, i.e. the natural environment in which we live, is necessarily one of relating to, and interacting with in various ways, natural kinds of objects: things like stones, minerals, earth, plants, geographical and topological entities, meteorological "products" such as rain, hail and snow, and last but not least the multifarious range of artefacts of our own human technologies such as tools, books, newspapers, architectural structures, cars, televisions, telephones, bank ATM's, computers, robots and the like. But at the same time, we know intuitively through our experience of the world that many of these objects are not objects in the sense of being "dead" or inanimate things, but are in fact constantly changing as a result of on-going evolutionary, natural and socio-cultural pressures. The vast majority of these "objects" (if not all) must then be understood at a rather more fundamental level as dynamic semiotic processes or systems (or as constituents of such processes and systems) in themselves, rather than as inanimate objects alone. As we all know, ancient ruins left behind by other earlier civilisations than ours are constantly subject what we often figuratively and collectively refer to as "the tooth of time": erosion, pollution, souvenir hunters, grave robbers, tourists' flashbulbs and their collective bodily humidity etc., and if they are to remain and endure in order for future generations to see them, need considerable care and attention, and even systematic strategies for their continued preservation and maintenance to be made and implemented in order to do so. Science, and now I am thinking mainly (but not exclusively of course) of what we know as the natural and physical sciences, is at its most fundamental level, concerned with studying, describing and analysing natural semiotic processes and their products/ artefacts and thus contributing to a further development of their meaning for us as human beings, much in the same way as "pre-scientific" (cf. Luckmann 1989, p. 2) human beings were concerned with making meaning from, or of, their immediate environment in order to survive. It is this kind of meaning making activity, which Michael Halliday, with reference to Rulon Wells' (see Makkai & Melby 1985) characterisation of language as "the distinctively human semiotic", has described in the following way:

"All this dialogic construction is, by definition, interactive. At the micro level, we get to know our fellow creatures by talking to them and listening to them; and they respond to us in the same natural language. At the macro-level, the "dialogue with nature", brilliantly scripted by Prigogine and Stengers (1985) in their book Order Out of Chaos, is also interactive; but in another guise. When we want to exchange meanings with biological or physical nature we have to process information that is coded in very different ways, and that may need to go through two or three stages of translation before we can comprehend it." (Halliday 1987, p. 106)

Now, notice that Halliday makes a distinction here between two forms of interactivity; or rather, two levels of interaction and dialogue. At the micro-level of the individual dialogue with, and within the framework of, the social order, the social, cultural and interpersonal dialogues and interactions that we have with our fellow human beings, which allow us to come to know one another, and which are carried on largely through use of natural languages, and at the macro-level, our dialogues or interactions with material nature, which are only made possible by various forms or processes of translation, such as those actualised at the material level by various kinds of interpretational or representational technologies or tools, or at the linguistic, or lexicogrammatical level by the development of the highly specialised metalanguages of mathematics and science.

However, as Halliday (1994, 1995) goes on to point out, the formalised metalanguages developed in the natural sciences tend to try and reify processes, through grammatical processes of grammatical metaphor and nominalisation, and, since they are designed systems rather than evolved systems, they are not really very good at coping with what they have been developed to do, namely conducting our dialogue with nature. As he puts it:

"...these scientific metalanguages are among the more designed varieties of human language - hence, like all designed systems, they tend to be rigid and determinate. These are the very features that make metalanguages unsuitable for just that purpose for which they were in fact designed: the dialogue with nature, for which it is essential to be able to mean in terms that are dynamic, non-compartmental and fluid - and above all, that do not foreclose.

The irony is, that is exactly what natural language is like: dynamic, non-compartmental and fluid. But it has got smothered under the weight of the metalanguages that were built on it." (Halliday 1994, p. 112)

Moving on to what Halliday refers to as the social order, it is clear that this kind of order is the one that is most clearly instantiated and construed (though of course not exclusively) through the medium of natural (rather than designed forms of) language:

"The social context of language behaviour - the situation in which meanings are exchanged - is also a semiotic construct; and it is perceived as such by those taking part. The interactants in a speech situation treat that situation as embodying aspects of the social order - as having a certain potential in terms of which their own acts of meaning will be interpreted and valued. They have to do this in order to be able to make predictions about the meanings which are likely to be exchanged. [...] The social context of any conversation is constantly being created, by the course of the conversation itself as well as other processes that may be taking place; and those involved unconsciously assess its ongoing semiotic potential, using this information not only to interpret the meanings of others, but also to project the likely scope and interpretation of their own subsequent acts of meaning." Halliday 1984, p. 8)

Notice that Halliday referes here to "acts of meaning" and "language behaviour", thus extending the scope of his perspective to (potentially at least) include aspects of the social order that are not mediated by the language code alone (see amongst others O'Toole 1994 for an illustration of how a systemic functional approach may be applied to art and architecture). Since systemic functional linguistics is oriented towards the study of how meaning is socio-culturally instantiated and construed through the use of language as a system, rather than focusing merely on form and structure issues, as is normally the case in logico-philosophical approaches to language (see Halliday 1984, pp. 3-7 for a more detailed discussion of this) , the study of language behaviour and its inherent and concomitant acts of meaning cannot be done by removing it from its environment of actualisation and use - i.e. the social order, with language being seen as a cultural and social semiotic, organised internally on a functional basis. Language is within such an ontological framework not interpreted as sets of rules, but as a resource. As Halliday puts it: "The code is the system. a potential; `behaviour is the actualisation of that potential in real life situations; in other words, `code' equals `potential for behaviour' (ibid., p. 5)

This definition of code used here by Halliday is at a rather higher level of generality rather close to systems of what Luckmann (1989) has referred to as "communicative codes", and in their more socio-culturally ordered forms, "communicative genres". In a systemic functional framework human interactions through language (exchanges of, and within, the social semiotic, if you like) combine with human interactions with the physical matter of the material world (exchanges of, and within, the material semiotic) to develop our complex socio-culturally instantiated and construed meanings about both the natural (or material) order and the social order (Halliday's macro- and microlevel interactions).

Distributed virtual environments as dynamic open systems

Elsewhere (Coppock 1994, 1995(a), 1995(b)) I have argued that the various kinds of distributed virtual environments made possible by the new communication technologies discussed above must be considered as dynamic open systems, in much the same way that recent systemic functional approaches to the study of languages and cultures consider these to be dynamic open, or `eco-', systems (see Halliday 1987, 1994, 1995; Lemke 1993). Since people (and of course the natural resources and processes of the fragile physical world we live in) are involved in every possible stage of the conception, development and use of new communication technologies, and since the evolution and development of these technologies is determined (at least to some extent) by the evolution of the material and socio-cultural environment in which they are designed to function, we cannot it seems, escape from using evolutionary and biological metaphors in our descriptions and interpretations here. As Halliday (1994) has pointed out:

"Biological processes are harder to model than physical ones, because they are more complex: they are physical (hence governed by the laws of physics), but they have other properties besides - they are dynamic open systems, having life, and therefore history, and the tendency towards increasingly complex patterns of exchange with their environment. Semiotic processes are of still higher orders of complexity. Even when we have an idea of how life evolved from matter, there is still a mystery about how meaning evolved from life: how semiotic processes grow (via the social) out of biological ones." (Halliday 1994, p. 34)

Here we might add "and via the cultural", as the social and the cultural are of course so closely intertwined as to be almost indistinguishable from one another. These social and cultural orders are framed by the natural order which sets many of the basic parameters for what is, or is not possible to realise of the inherent potential of these orders. At the same time, it is quite clear that the complex meanings developed among the (inter)actors or interlocutors who are taking part in processes of instantiating and construing the social and cultural order can develop lives of their own, and these meanings can go on to interact dialogically with the natural (or material) order and develop new understandings of this order, and even in certain cases affect how we as human beings interact with it in quite radical ways, as the technology developed for "splitting" the atom in the 1930's and 40's which itself resulted from the application of the new understandings in physics generated by Einstein's discovery of the theory of relativity, illustrates quite well.

While interactions with the technology at the material level affect those who interact with it, and change the ways in which they experience using the technology (at a physiological, or even pathological level, the well-documented "hacker" / typist problem carpal tunnel syndrome is one rather dramatic example of this), it is important however to remember that these material interactions not only affect the users, but also the technology itself. When I look closely at my office computer and see the worn patch on the top of the mouse button where I place my finger, and the pattern of wear on the computer keyboard (some of the embossed characters on the mostly used keys are becoming worn so thin that it is getting difficult to see them), I realise that my habitual ways of using it are also constantly forming the very "matter" of the technology as I work with it.

These more banal kinds of material interactions are of course also tied intimately to processes of development and change in our everyday practices and ways of thinking too. In systemic terms, the material and social orders of our reality interact, constantly producing new instantiations and construals of ourselves and our social and cultural practices, and the relationships between these practices and the natural order.

At a different, some might say more "virtual" (here, I mean of course simulated or programmatic) level of interaction, the computer software that we use to do things we need to do may be considered another kind of "matter", and is increasingly becoming something that is becoming involved in interactive or dialogical processes of meaning-making, which means that our human patterns of use, and our very pragmatic day to day needs can affect the evolution and development of the technology as a working environment in various ways. I am thinking here of software like my word-processing program which has already become fairly "user-configurable", and which in principle is designed to allow me to select to some degree which I will make the most "salient" or "accessible" functions and to put others I do not consider to be so "out of view". What I find I actually tend to do, however, is to merely avoid using those functions which I do not experience as useful within the range of things I use it for. This leads of course to quite a bit of unnecessary "noise" in my working environment - noise that is in Shannon and Weaver's information theoretical terms - which I just have to live with. The point being here that out of the whole range of available functions that have over time come to be built into the software by its creators, I find I only perceive as useful (and hence use) a quite restricted set of these to do what I need to do. I have however never been prepared to take active steps to remediate this, since the developers of the software have been basically out of reach for any form of dialogue on this matter. Distributed virtual environments open up for other kinds of interactions and dialogues in this respect. I am thinking here of various e-mail "conversations" I have had over the years with the people who are continually developing Internet browsers like Netscape, putting forward, and even discussing, various aspects of the basic design of the software which I have been pleased or dissatisfied with, at the same time as I have been using it. Now, whether or not these interactions actually do have any effect in the longer term, the very fact that it is now possible to communicate directly by e-mail or on-line written conversations with the people "behind" the technology while I am actually "in" the environment that they have created represents a quite different level of interaction with the technology than merely being registered as a "user" of the technology and using a phone-in assistance service to solve some practical problems I may have in using a word-processing program. These new levels of interaction and dialogue are gradually changing my subjective perceptions of the tools that I use. Rather than only being a "user", in the sense of a rather passive consumer of some product or other and trying to adapt my ways of working and thinking to the technology, I find myself becoming, to some degree at least, a potential "participant" in a wider developmental process, with the possibility of making my opinions known, and maybe even influencing the further development of the selfsame technology.

Some reflections

It seems than to me then, that it is necessary for any socio-culturally grounded (c.f. the "social order" referred to above) semiotic approach to the study of developing and changing norm systems in science as increasing numbers of scholars and researchers begin to use new communication technologies, to focus not only on how the use of these new technologies changes our day to day ways of thinking and working, but also how these changing ways of thinking and working are simultaneously contributing to the further evolution and development of these distributed virtual environments. The potential for more dialogical forms of interaction and dialogue with, and within, distributed virtual environments is something that is clearly already present, and this communicative and cooperative potential is growing all the time. There is obviously still a lot of work that needs to be done in order to better understand the complex relationships between the growth of interpretative and cooperative communities in distributed virtual environments and the continuous intersubjective and dialogical constitution of new systems of norms that will make it possible to exploit and evaluate the creative and communicative potentials inherent in this technology. We also need to study how our human interactions and dialogues with, and within, the material and social orders as they are actualised to varying degrees in distributed virtual environments are contributing to the instantiation and construal of changing systems of norms for scientific communication and cooperation in general, and how these processes of norm system constitution and change are affecting the further evolution and development of the technology we are now using to an increasing degree to "do" the everyday work of science.

References

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